Graphics Software Engineer, Rendering - Reality Labs
Company: Meta Inc
Location: Baton Rouge
Posted on: April 24, 2024
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Job Description:
Summary:
Reality Labs at Meta is building products that make it easier for
people to connect with the ones they love most, enjoy top-notch,
wire-free VR, and push the future of computing platforms. We are a
team of world-class experts developing and shipping products at the
intersection of hardware, software and content.As a Graphics
Software Engineer on the Reality Labs team at Meta, you can help
build new, innovative hardware and software that radically redefine
the way people work, play and connect. What we build today could
one day be the norm. So to be here today is to truly be at the
heart of change and the frontier of what's to come. We're the
people helping to define the metaverse. We may not have all the
answers. But together, we're getting closer.
Required Skills:
Graphics Software Engineer, Rendering - Reality Labs
Responsibilities:
Develop innovative graphics frameworks, algorithms, and tools to
maximize graphics quality and performance
Partner closely with various infra and product teams across Meta,
on camera, graphics, upcoming hardware, media enhancements, and
more to create real-time rendering architecture
Building tools and pipelines for generating very realistic
synthetic images
Enable high fidelity experiences through remote compute solutions
on smaller devices with limited battery
Building rendering subsystems for platforms such as Spark AR and
Horizon
Build a platform for cloud streamed games
Document and support graphics features
Write high-quality, performant, and maintainable code
Collaborate with cross-functional engineering teams to deliver
innovation into AR/VR products
Minimum Qualifications:
Minimum Qualifications:
Bachelor's degree in Computer Science, Computer Engineering,
relevant technical field, or equivalent practical experience.
6+ years of graphics software engineering experience or 2+ years of
graphics software engineering experience with PhD
6+ years of experience with C/C++ programming
6+ years of object-oriented and component-based design
experience
Problem-solving and communication skills
Preferred Qualifications:
Preferred Qualifications:
Experience delivering AAA Games, working on Graphics subsystems or
the Game Engine AR/VR experience
Knowledge of ray tracing, rasterization and linear algebra
Experience with low level performance profiling and
optimization
Experience implementing 3D graphics features such as lighting,
effects, shaders and other low-level systems
Experience with tools such as Maya, Houdini, Blender, 3Ds Max,
Arnold, RenderMan, or Cycles
Experience with either DirectX/Vulkan/OpenGL/Metal
Public Compensation:
$177,008/year to $251,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative
Action employer. We do not discriminate based upon race, religion,
color, national origin, sex (including pregnancy, childbirth, or
related medical conditions), sexual orientation, gender, gender
identity, gender expression, transgender status, sexual
stereotypes, age, status as a protected veteran, status as an
individual with a disability, or other applicable legally protected
characteristics. We also consider qualified applicants with
criminal histories, consistent with applicable federal, state and
local law. Meta participates in the E-Verify program in certain
locations, as required by law. Please note that Meta may leverage
artificial intelligence and machine learning technologies in
connection with applications for employment.
Meta is committed to providing reasonable accommodations for
candidates with disabilities in our recruiting process. If you need
any assistance or accommodations due to a disability, please let us
know at accommodations-ext@fb.com.
Keywords: Meta Inc, Lafayette , Graphics Software Engineer, Rendering - Reality Labs, IT / Software / Systems , Baton Rouge, Louisiana
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